![]() ![]() The championship’s track calendar, ERS, spec parts, refuelling rules, points system, safety car rules, compound count and even qualifying format can all be voted on and changed. You can buy the editor to change the names and stats of drivers, staff and teams. Will there be an editor available in the store like in the last game? More details on pricing will come at a later date! No, MMM3 is a paid game, and will be a similar price to MMM2. It makes the game more flexible, making for some really cool moments such as signing top drivers to lower teams, or stealing a part or two! Nope! Influence can only be acquired in-game, there’s no way to buy it via in-app purchases. Influence is primarily gained through accepting sponsor offers. Influence is used to perform sneakier actions, such as bending the rules on a part you’re building, or persuading a driver to enter contract negotiations. What’s that squiggly icon next to the team’s funds? There’s also a handy button to take you there on the HUD! Yep, you can seamlessly pinch to zoom to the top down, static camera mode. Not at launch, but the aim is to release an Android update to include AR. No, Augmented Reality (AR) mode is purely optional. My device can’t run Augmented Reality?! Does that mean I can’t play? Yep! We’ve tried to make it as true to life as possible, lap times and all! There are also supplied parts to contend with, and they form one of your big decisions away from the track. It’s up to you whether or not it gets fixed in the pits. It’s a real strategic challenge! In GT, the cars can take more of a pummelling on track, but an oil leak or a damaged diffuser might start reducing lap times. In Endurance, you’ll need to hire 6 drivers and swap them out during timed races. Each category plays completely differently, on and off the track. Without a doubt, the addition of 6 new championships across 3 different categories. GT and Endurance make their mobile debut, championship rules can be changed via voting, AI teams can dissolve and be replaced by new teams, race mechanics, the supplier network, and more make this the biggest mobile game we’ve ever created! We’ve tried to bring as much depth and dynamism to mobile as possible. But for fans of racing who also enjoy strategy games where you have to deal with resource management, MotorSport Manager is like owning your own race team - just with all the heartache and none of the money.Motorsport Manager Mobile 3 is out this summer, and we thought we’d take this opportunity to answer some of your frequently asked questions! This isn't for someone who wants to be a driver. This may make playing this game sound more like work to some people, and it will be. There are even random events, such as when something on the track unexpectedly damages your car or when you tell your pit crew to work faster, but this just causes them to screw up.Īll of this is done from an aerial perspective you never get behind the wheel of a car. Oh, and you have to do it for two cars at the same time. During races, you have to not only monitor the condition of your cars and their fuel levels in real time, but you also have keep track of changing weather, its impact on the track, and other minor details that could mean the difference between first place and 15th. Which not only means buying new cars and parts between races but also telling your drivers how hard to push themselves during a race and when to come into the pit for fuel and new parts. ![]() In MotorSport Manager, you oversee almost all aspects of running a race team. While it might sound as exciting as filling out a spreadsheet, this strategic simulation is actually rather engaging once you've mastered its intricacies.
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